2.1-2.6



Tip: Open up YouTube, and adjust the speed to get through videos faster!


Homework:

Another statics resource:

Unit-1 Basics & Statics Of Particles (Resolution of Forces) - Engineering Mechanics

https://www.youtube.com/watch?v=4LTXVznGimw 

Vectors:
https://ecourses.ou.edu/cgi-bin/display_lectures.cgi?course=st&status=disp_ch


If you find a better YouTube, post it in Ch2 for D2L points!







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2.1-2.3: Vocabulary~~~~~~~~~~~~~~~~~~~~~~~



resultant force
  •  replacing multiple forces acting on a particle with a single equivalent force
  • Make a parallelogram, 
    • resultant = diagonal of parallelogram

note: the magnitude of the vector
P + Q is NOT equal to the sum of the magnitudes of P+Q, you need to think about directions.
 



equilibrium

Summation of forces acting on a particle is 0.  State of rest.
particle

Size & shape insignificant, all forces assumed to be applied at a single point.



force


Vector quantity
action of one body on another; characterized by:
  • point of application 
  • magnitude 
    • SI units: 1,000N = 1 kN
    • U.S. customary: 1,000 lb = 1 kip
  • Direction of Force
    • line of action  - line force acts along
    •  sense: arrow pointing which way it is acting; ↑? ↓?

Scalar 
  • has magnitude but not direction.   
  • Examples:  
    • mass, 
    • volume, 
    • temperature
Vector 
  • has magnitude and direction
  • add according to the parallelogram law.
  • Examples:   
    • displacements
    • velocities
    • accelerations


Vector classifications
  • Fixed or bound vectors 
 well defined points of application that cannot be changed without affecting an  analysis.
  • Free vectors 
may be freely moved in space without changing their effect on an analysis.
  • Sliding vectors 
may be applied anywhere along their line of action without affecting an analysis.



2.4 Addition of vectors ~~~~~~~~~~~~~~~~~~~~~~~~
Trapezoid rule for vector addition
Triangle rule for vector addition
 -
Just draw half of the parallelogram

- arrange vectors head to tail

Vector addition is commutative
 


Vector subtraction 

     → Just change which way the arrow points ←

 

Sum of three or more vectors


Add two together, and then add on the third etc.
 

P + Q + S = (P + Q) + S


 

It doesn't matter what order you add them







 
Product of a Scalar and a Vector

  •  Keep the same line of action
  • Change the magnitude

concurrent forces
all forces pass through a common point

Resultant of concurrent forces:


Replace multiple forces with single force,
.
R → same effect as S+P+Q
on "A"




Resolution of a force into components

Describe force in terms of x, y, z


Trig Review~~~~~~~~~~~~~~~~~~~~~~~~~~.
 
Law of cosines






Law of sines





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